🔗 Share this article The Division Makes Its Way to the Tabletop Gaming World as a Deeply Strategic TTRPG The intense world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to create a TTRPG set within the series' post-pandemic setting. This initiative has been announced, with a crowdfunding campaign scheduled to launch in April of 2026. "This project will bring the series' unique suspense, tactical intensity, and memorable setting to the table, offering fans a fresh avenue to engage with The Division through immersive storytelling and mission-based gameplay," reads an official release. Launch products will include a starter set, core rulebooks, a GM screen, figurines, and various deluxe editions. Exploring The Division's Apocalyptic World In this universe, a deadly virus called Green Poison was released in NYC, sending the nation into chaos. As the pandemic worsens, society crumbles and hostile groups rise, transforming the city into a battlefield. To preserve order, the authorities {activate|deploy] The Division, a secret cell of undercover operatives. This is where the players come in. Development on the RPG has been underway for approximately three years, and it is reportedly finished. The forthcoming Kickstarter campaign will serve as a pre-launch sales platform to access a wider market, specifically in North America. Production is slated to begin right after the campaign, with deliveries expected for the latter part of 2026. An Innovative Gameplay Mechanic: The GRIS System A preview at the game's rules reveals it employs d10s predominantly through its proprietary GRIS system, promoting a streamlined and strategic style. Agents leverage abilities to roll a handful of dice, usually between one and five d10s. Instead of summing the total, participants select a single “result die” from the pool. This dice is then measured against a target difficulty. Rolling a natural 10 triggers special effects, such as extra damage or enhanced aid. Engagements Emphasize Positioning and Awareness Fights stress positioning and situational awareness, mirroring the source material. Elements like taking cover, height advantage, or line of sight have a direct impact success chances. This system is designed to favor teamwork and clever tactics instead of simple statistics. A Novel Wound System The way health is tracked introduces a compelling narrative layer. Agents have a injury limit; taking heavy hits weakens their effectiveness by lowering the number of d10s. At zero health, an operative collapses, but is not unconscious. They may still move and perform restricted acts, emulating the "downed" state common to video game shooters. Any agent in this state must consult a injury chart, risking persistent effects like trauma or mobility-impairing wounds. A Ready-to-Play Scenario A free introductory rulebook will be released soon. It includes a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, players spearhead the hunt for a lost doctor squad and must thwart an assault by the violent Rikers gang, who have seized control of that Manhattan district. More specifics and the full range of offerings will be unveiled closer to the Kickstarter start date.