🔗 Share this article Zack Fair Illustrates How Magic: The Gathering's Universes Beyond Can Tell Powerful Stories. A major aspect of the allure found in the Final Fantasy Universes Beyond release for *Magic: The Gathering* is the manner numerous cards tell well-known tales. Consider Tidus, Blitzball Star, which gives a portrait of the character at the very start of *Final Fantasy 10*: a wildly famous professional athlete whose secret weapon is a unique shot that takes a defender out of the way. The card's mechanics represent this with subtlety. These kinds of narrative is found throughout the complete Final Fantasy set, and some are not fun and games. Several act as somber reminders of tragedies fans still mull over years after. "Powerful tales are a central component of the Final Fantasy franchise," explained a lead game designer involved with the project. "The team established some broad guidelines, but in the end, it was primarily on a case-by-case level." Even though the Zack Fair card may not be a top-tier card, it is one of the collection's most clever pieces of narrative design through mechanics. It artfully captures one of *Final Fantasy 7*'s most crucial cinematic moments in spectacular fashion, all while leveraging some of the product's core mechanics. And although it avoids revealing anything, those familiar with the saga will immediately grasp the meaning within it. The Card's Design: A Narrative in Play At a cost of one white mana (the color of heroes) in this collection, Zack Fair enters with a base stat line of 0/1 but comes into play with a +1/+1 token. By spending one generic mana, you can remove from play the card to give another unit you control indestructible and put all of Zack’s markers, along with an Equipment, onto that other creature. This design portrays a sequence FF fans are all too remember, a moment that has been retold throughout the years — in the classic *FF7*, *Crisis Core*, and even new versions in *FF7 Remake*. And yet it lands powerfully here, conveyed entirely through rules text. Zack makes the ultimate sacrifice to save Cloud, who then picks up the Buster Sword as his own. A Spoiler for the Moment For context, and here is your *FF7* warning: Before the main events of the game, Zack and Cloud are gravely wounded after a battle with Sephiroth. Following extended testing, the duo manage to escape. During their ordeal, Cloud is comatose, but Zack vows to look after his companion. They eventually make it the edge outside Midgar before Zack is killed by Shinra soldiers. Presumed dead, Cloud subsequently grabs Zack’s Buster Sword and assumes the role of a elite SOLDIER, leading directly into the start of *FF7*. Reenacting the Legacy on the Game Board Through gameplay, the abilities in essence let you reenact this iconic scene. The Buster Sword appears as a powerful piece of armament in the set that costs three mana and gives the wielding creature +3/+2. Thus, with an investment of six mana, you can make Zack into a solid 4/6 with the Buster Sword wielded. The Cloud Strife card also has deliberate synergy with the Buster Sword, enabling you to search your deck for an weapon card. In combination, these pieces function in this way: You cast Zack, and he receives the +1/+1 counter. Then you summon Cloud to fetch the Buster Sword from your deck. Then you cast and attach it to Zack. Because of the manner Zack’s key mechanic is worded, you can technically use it in the middle of battle, meaning you can “intercept” an attack and activate it to prevent the damage completely. This allows you to make this play at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a formidable 6/4 that, every time he does damage a player, lets you pull extra cards and cast two spells at no cost. This is exactly the kind of moment alluded to when discussing “emotional resonance” — not spoiling the scene, but letting the card design trigger the recollection. Extending Past the Main Interaction But the narrative here is incredibly rich, and it reaches beyond just these cards. The Jenova, Ancient Calamity is part of the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which also becomes a Mutant. This sort of hints that Zack’s initial +1/+1 token is, figuratively, the SOLDIER conditioning he underwent, which included genetic manipulation with Jenova cells. This is a subtle connection, but one that cleverly ties the whole SOLDIER program to the +1/+1 counter ecosystem in the set. Zack’s card avoids showing his end, or Cloud’s breakdown, or the stormy location where it concludes. It isn't necessary. *Magic* lets you reenact the passing for yourself. You make the sacrifice. You transfer the sword on. And for a short instant, while engaged in a trading card game, you are reminded of why *Final Fantasy 7* remains the most impactful game in the saga for many fans.